Text: Formal Recommendations
May. 25th, 2012 03:53 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
During my short time here, I've discovered and, indeed, encountered, a number of unusual facts regarding our living conditions. While remaining sceptical as to the nature of my surroundings, it is in my interest to approach matters as I would in any other survival situation.
To that end, I with to contribute the following recommendations, which I believe will make life easier for all concerned:
(1) Some sort of working economy. Not in the form of money, but a principle my people live by. On our ships, a public area is designated in which unused belongings can be placed into storage lockers. A form of market, if you wish. Those in need may visit this location and take what they find. This way, resources are communal and the ship's society is more valued.
Implementing this would do much to alleviate a sense of futility and aggravation. At present, unless I am greatly mistaken, there seems to be nothing focused on generating collective harmony.
(2) Perusing network entries leaves me with the distinct impression of an absence of law. Or at least, co-operative agreement. I am willing to discuss how we operate this in our fleet, should any of those with 'warden' status wish to do so. I believe it can be adapted to a single vessel's operation with a minimum of fuss.
Cordially,
Admiral Daro'Xen vas Moreh
To that end, I with to contribute the following recommendations, which I believe will make life easier for all concerned:
(1) Some sort of working economy. Not in the form of money, but a principle my people live by. On our ships, a public area is designated in which unused belongings can be placed into storage lockers. A form of market, if you wish. Those in need may visit this location and take what they find. This way, resources are communal and the ship's society is more valued.
Implementing this would do much to alleviate a sense of futility and aggravation. At present, unless I am greatly mistaken, there seems to be nothing focused on generating collective harmony.
(2) Perusing network entries leaves me with the distinct impression of an absence of law. Or at least, co-operative agreement. I am willing to discuss how we operate this in our fleet, should any of those with 'warden' status wish to do so. I believe it can be adapted to a single vessel's operation with a minimum of fuss.
Cordially,
Admiral Daro'Xen vas Moreh
no subject
Date: 2012-05-25 04:24 pm (UTC)Text:
Date: 2012-05-25 04:47 pm (UTC)I know not why I am here, but since I can't change it, I can at least lobby for improvements.
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Date: 2012-05-25 04:53 pm (UTC)Re: Text:
Date: 2012-05-25 04:59 pm (UTC)If nothing is improved, then we are only one step away from nothing being maintained. Are you aware of what happens to a machine with components in need of repair and receiving none?
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Date: 2012-05-25 05:01 pm (UTC)As I said, I am already dead.
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Date: 2012-05-25 05:05 pm (UTC)You exist within these confines, as do others. If you actively seek hardship, then so be it, but the provision of respect is something only you can earn.
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Date: 2012-05-25 09:58 pm (UTC)Then you have yet to gain the flame of passion. Something which makes you curious. A motivational drive for more.
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Date: 2012-05-25 09:59 pm (UTC)Re: Text:
Date: 2012-05-25 10:29 pm (UTC)Thankfully, this is beyond the capacity of most to sustain...
You, I think, will not encounter this problem.
A flame, unregulated, can cause an inferno, yes? But properly managed, it can provide warmth and eliminate disease in food.
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Date: 2012-05-26 03:45 am (UTC)Re: Text:
Date: 2012-05-26 03:52 am (UTC)Find whichever pursuit most fills you with compulsion and explore it accordingly.
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Date: 2012-05-26 04:37 am (UTC)Re: Text:
Date: 2012-05-26 04:41 am (UTC)Only you can know what you best respond to.
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Date: 2012-05-29 02:33 am (UTC)text;
Date: 2012-05-25 05:16 pm (UTC)Re: text:
Date: 2012-05-25 05:19 pm (UTC)A central area where goods can be charitably provided and retrieved - for no corresponding price - is what I propose. Various levels of oversight can always be introduced.
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Date: 2012-05-26 02:47 am (UTC)We'd probably have to have wardens check every so often to make sure things weren't left that could potentially be weapons or anything like that, but I see your point.
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Date: 2012-05-26 02:56 am (UTC)text;
Date: 2012-05-25 05:30 pm (UTC)I am not a Warden, but I am curious about how your fleet operates in this regard.
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Date: 2012-05-25 09:56 pm (UTC)However, this is why I appeal for the above in the form of a voluntary basis. Enforcing charity would be self-defeating and generate as much resentment as anything else.
The Migrant Fleet operates by necessity. We have been an exiled people for many generations. Co-operation is a matter of collective life or death.
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Date: 2012-05-26 03:19 am (UTC)I am not proposing enforced charity. It's a self contradicting statement.
How did your people come to be exiled?
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Date: 2012-05-26 03:38 am (UTC)We created synthetic platforms for the purpose of manual labour and so forth: Geth. Not a true AI system, but the underlying infrastructure was designed to increase in efficiency, matching the number of units networked together.
Certain problems were encountered with their levels of awareness... Orders were given for their immediate deactivation until more could be discovered.
They refused - violently.
The eventual war was long and bloody. In time, we were forced to relinquish our homeworld. Appeals were made to the Citadel Council for external assistance, but this was refused. Instead, they punished us for the accidental development of AI by stripping us of our embassy.
Standing by and watching while my people were driven to the brink of extinction, apparently qualified as a noble act.
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Date: 2012-05-26 03:51 am (UTC)Was AI development illegal?
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Date: 2012-05-26 04:01 am (UTC)It was more that we were a convenient excuse to make an example of. Personally, I've long suspected they feared the prospect of a rival faction with access to vast synthetic resources.
This is why, where others have advocated wasteful military conflict in the hope of retaking our homeworld or, even worse, bed-wetting hope that the machines can be emotionally reasoned with for the sake of co-existence, I much prefer the strategy of reclaiming our creations, themselves.
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Date: 2012-05-27 11:53 pm (UTC)Your preferred strategy, if successful, would certainly offer greater benefits than destroying them.
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Date: 2012-05-29 02:35 am (UTC)no subject
Date: 2012-05-25 05:44 pm (UTC)As for your second, I would be interested in learning more.
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Date: 2012-05-25 10:24 pm (UTC)I shall opt for brevity in explaining our system of laws, but essentially, there exists the Conclave and Admiralty: Civilian and military branch of authority, respectively. The latter of which I serve upon. The Conclave is composed of representatives from each ship. The Admiralty is typically composed of five Admirals - we can over-rule the Conclave, but must resign our posts if doing so.
Upon each ship, an elected council decides matters. Captains usually defer to them.
I suggest a suitable analogy: Decks of our vessel being much the same as ships within the Migrant Fleet. I do not ask that we must collectively be crushed under red tape, but an elected representative for each deck could serve as a voice of a council for any transgressions which affect the ship, as a whole, where your 'wardening' brethren are concerned or we 'inmates' who are yet to be allocated a representative.
The key advantage with this is that most matters can be resolved on a deck-by-deck basis, not requiring ship-wide discussion except for the most extreme of cases.
I fear this may sound more complicated than it is to operate in practice... But from what I can see, the only attempted solutions have been of a centralised, time-consuming nature. What the ship needs is an agreed method whereby authority can be delegated.
Imagine the difference between an over-taxed CPU and a machine with several processors in key operating nodes. Processing power is distributed and the system operates more efficiently as a result.
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Date: 2012-05-26 05:50 pm (UTC)no subject
Date: 2012-05-29 02:34 am (UTC)no subject
Date: 2012-05-29 08:23 am (UTC)